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Justin Cody
Tri-gun Meet The Bandits.
275
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Posted - 2015.05.31 09:51:25 -
[1] - Quote
T2 Battleship - CVE - Carrier Escort
Rokh Hull - Hydra Class CVE Manufacturer - Ishukone
Taking a cue from the Marauder Class Battleship The Hydra is the first in the series of battleships now open to capusleers that uses the Bastion Module to mimic a triage carrier but a more offensively useful one.
The Hydra has a drone bay and a fighter/fighter Bomber bay.
While in Bastion Mode The hydra gets +100% to local repair systems; immunity to electronic warfare and +100% to the effectiveness of remote repair systems. It can still use fighters or fighter bombers but not drones. +33% to all resistances.
Bonuses Per Level
Caldari Battleship: 4% Shield Resistance 7.5% shield HP
Carrier Escort: (only active in bastion mode) 10% to fighter damage and hit points and optimal range 25% to remote shield and remote hull repair systems
Slot Layout
4 hi 8 med 6 Low (2) Rigs
Maelstom Hull - Rakshasa Class CVE Manufacturer - Core Complexion
Bonuses Per Level
Minmatar Battleship: 7.5% Shield Boost Amount 10% to drone HP and damage per level
Carrier Escort: (only active in Bastion Mode) 10% to fighter damage and hit points and MWD speed 25% to remote shield and remote armor repair systems
Slot Layout
5 7 6 (2)
Abaddon Hull - Emissary Class CVE Manufacturer - Khanid Innovations
Bonuses Per Level
Amarr Battleship 4% Armor resistances 10% Armor HP
Carrier Escort: (only active in Bastion Mode) 10% to fighter damage and hit points and tracking 25% to remote armor and remote hull repair systems
Slot Layout
4 6 8 (2)
Hyperion Hull - Boreas Class CVE Manufacturer - Roden Shipyards
Bonuses Per Level
Gallente Battleship: 10% Hull HP 10% to drone HP and damage
Carrier Escort: (only active in Bastion Mode) 12.5% to fighter damage and hit points and -10% to signature radius 15% to remote shield, remote hull and remote armor repair systems
Slot Layout
5 6 7 (2)
(Maximum locked targets - 5 + Skills For All)
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Justin Cody
Tri-gun Meet The Bandits.
275
|
Posted - 2015.05.31 09:52:47 -
[2] - Quote
Limited to 5 fighters total |

Justin Cody
Tri-gun Meet The Bandits.
275
|
Posted - 2015.05.31 10:35:55 -
[3] - Quote
I did explain the reasoning - you just have to read the text. |

Justin Cody
Tri-gun Meet The Bandits.
276
|
Posted - 2015.05.31 20:58:41 -
[4] - Quote
Christopher Mabata wrote:I stopped reading when you said battleship can use fighter bombers -1000 for the very thought of that
also here several other points that garner a big red No from me: - bastion modules are specific to marauders, it should stay that way the same way no other hull can use siege/triage - Super DPS logi, because logic and reasons - 8 mediums and 6 lows? Get real - failure to explain the point of this, or even what caused you to think of it - ishukone hulls - the post in general
the only thing i even liked about this post was the name "hydra" because then i could name it Heil
I forgot to strip out the fighter bomber part...my bad...will go back and edit. bastion modules can be made more use of so that is a non-sequitor Its not super dps (unless you consider 500-750 dps to be super as opposed to cruiser range) :: yes it has logistics bonuses but very limited high slots (3-4 depending on the race and it can't get outside help - unlike the Nestor or other logistics cruisers
I was having a discussion with corp mates for a couple hours on what would make a good addition to T2 battleships and I started with the idea of filling a specific role that has yet to be filled in that arena. Marauders are halfway to dreads to I figured a CVE would be a good halfway to carriers.
It can't jump, refit or carry ships around. It isn't a mobile stuff hauler and won't hae ridiculous EHP out of bastion. It can be capped out by neuts just as easily as any other sub cap BS can. The idea that it is OP as a concept is based mainly in ignorance.
Yes 8 meds and 6 Lows with the 4 highs is still 1 less slot than the golem gets overall. you probably didn't notice that. Marauders get 19 slots and these CVE's would get 18.
Ishukone - becuase they haven't done a T2 battleship hull and they have the Eagle and Vulture I think as their other hulls. Rule of Cool mainly dominates but I would also accept a Sukuuvestaa skin :)
- post in general is your problem not mine; don't like it? don't reply. |

Justin Cody
Tri-gun Meet The Bandits.
276
|
Posted - 2015.05.31 21:05:16 -
[5] - Quote
Nasar Vyron wrote:While I agree we need T2 BS hulls in this game I do not at all agree with what you have suggested here. One of the worst things CCP ever did was allow weapon/logistics systems to be used cross platform from their intended hulls. Bombers are super specific, fighters are carrier specific - this needs to stay with no more crossover than between those two hull types.
Simply put, T2 BS hulls should be crossed with their corresponding racial Ewar as a secondary to their repair services. Amarr: Tracking disruption Caldari: ECM Gallente: Sensor damps Minmatar: Target painting
You already have a caldari ECM boat twice over in the BS category
Widow - ECM Scorpion - ECM
Gallente have a drone boat instead of ewar since drones were the originally designed counter to ECM Amarr got the geddon modified from a gun platform to a cap warfare and drone platform with the cap warfare replacing the TD role to a degree Minmatar got the typhoon modified to a missile platform since they always favor a MORE DAKKA approach to warfare.
There is no shortage of electronic warfare in general on the field these days. There's more of a shortage of counters but not of ewar itself. Your statement that fighters are carrier specific is only true for now. There is no hard and fast rule and in my post I restrict it to 5 total. That is you get 1 flight - if it gets popped you're SOL. 5 fighters isn't OP. If it is then please remove slowcat carriers from the game ASAP. |

Justin Cody
Tri-gun Meet The Bandits.
276
|
Posted - 2015.05.31 21:09:05 -
[6] - Quote
Rei Lithium wrote:I'm actually not against the idea of a battleship-sized carrier. The trick would be that rather then limiting it to 5 fighters, I would limit it to 3 or something. I don't know the damage output, but the idea of flying a pocket carrier is, in concept, interesting. Like the idea that has floated around of a battleship that can mout Dreadnaught guns. Likely just 1 gun, or in this case a smaller number of fighters. bridging the damage gap, allowing it to do what the battlecrusers that mount Battlship guns can do. Put out obsene amounts of damage, but with less defence. a Glass Hammer if you will.
I don't think CCP is in a poisition to be adding new ship types at the moment. they are still hard core into Sov, structures and the T3 crusers.
I bolded that part to you because you admit ignorance then proceed to work outward from that position of ignorance. Its not a glass hammer its more of an anvil that occasionally throws some sparks back at you.
CCP's position is irrelevant to the post since this is the FEATURES AND IDEAS thread where you can post whatever you like in this regard. This has nothing to do with the immediate development cycle. Thanks.
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Justin Cody
Tri-gun Meet The Bandits.
276
|
Posted - 2015.06.01 07:21:15 -
[7] - Quote
Danika Princip wrote:Rei Lithium wrote:I'm actually not against the idea of a battleship-sized carrier. The trick would be that rather then limiting it to 5 fighters, I would limit it to 3 or something. I don't know the damage output, but the idea of flying a pocket carrier is, in concept, interesting. Like the idea that has floated around of a battleship that can mout Dreadnaught guns. Likely just 1 gun, or in this case a smaller number of fighters. bridging the damage gap, allowing it to do what the battlecrusers that mount Battlship guns can do. Put out obsene amounts of damage, but with less defence. a Glass Hammer if you will.
I don't think CCP is in a poisition to be adding new ship types at the moment. they are still hard core into Sov, structures and the T3 crusers.
Why would you pay carrier price for a third of a carrier's damage?
to use in high sec of course or micro gangs. You can still slap a micro-jump drive on it (but no cool-down bonus like the marauder).
It has its uses in being a better fleet ship than a nestor but without the exploration ability...more focused on combat and making use of fighters.
I'd fly it. Maybe you wouldn't. But that's your decision |

Justin Cody
Tri-gun Meet The Bandits.
276
|
Posted - 2015.06.01 07:30:00 -
[8] - Quote
Zan Shiro wrote:Justin Cody wrote:I was having a discussion with corp mates for a couple hours on what would make a good addition to T2 battleships and I started with the idea of filling a specific role that has yet to be filled in that arena. Marauders are halfway to dreads to I figured a CVE would be a good halfway to carriers.. a domi, rattler, hell even an Ishtar is a decent halfway to carrier. YOu are making them some magical beast never seen in the lower ranks. They aren't. Drones and fighters are the same mechanics. Run reppers in high slot, you got logi covered. You are lacking what makes the carrier different. Jumping.....and fuel/stront management and cap management (well less so with fatigue, old days you worried a lot about cap recharge on your hops to gtfo faster on multihop runs, now you get your timeouts to make that happen lol). This is where caps get fun. Rest is SSDD. basing an argument going well bastion is bad. bastion was ccp getting interest in marauders again. Somewhere between point A and B they were becoming less viable for use. Pirate BS were making them look bad in pve, their supposed area of dominance. The loot mod bonuses marginalized by noctis. As imo (and many others) it is better to blow the crap out of missions full steam ahead and just whip out the noctis before the 2 hours up on the wrecks. And a strong fart could jam them, writing off gurista entirely for missions. ANd rng gives these out all over even once on a while. Enter bastion. tank boosts for the min maxers (who then whined on DC's tank dies in bastion...as they run bare minimal tank). E-war immunity to not have 2 level 4 runners (one for the gurista rng give outs) for the I want one ship players And some range. Voila...a t2 mission running bs now worth its price tag again. CCP didn't do bastion to take the game in new directions, they did it to have marauders not suck in a way that didn't have them shoot straight to wtfbbqpownage either. Flipside this and well insert any drone rant thread you want. Make it one involving sentry bonused ships. Or runs gecko's well. Since well...if you want remote control frigate (what a fighter is kind of) why not go for the remote control cruiser which is in game now. There is no lack of interest in some drone boats the take away. there is no ship class to save really.
This lacks jumping, Refitting services, ship ferrying services and reps that are absurdly effective outside of triage (slowcats anyone?)
This is far less than a carrier so I feel it appropriate to allow SOME dps while it is unable to be helped by the larger fleet. The reason I chose Bastion as a thing to continue with is because I like the mechanic. I like the idea that one can get big bonuses but at a big risk as well.
As for what someone said about its armor and used the abaddon's base 8,500 armor as a starting point...I never did give any specific stats to armor, CPU or grid or even drone bay vs fighter bay sizes. I haven't gotten that far. I will probably post more when I do. But if we look at say Black Ops with their nerfed CPU/Grid/Shield/Armor over their T1 base hulls I might start out with lower base stats in some cases. That is worth experimenting with.
I wanted some flavor in each of the races choice as well reflecting their doctrines. The Caldari and Amarr are more static in feel with heavier sustained tanks whereas the Minmatar would feel as a raider with a very high burst tank (higher than the caldari version). The Gallente is the most flexible in terms of remote repair bonuses being able to mount reps for all 3 or any combination...though at a lesser bonus. Their fighters also get the most HP and damage as well as a sig reduction so thtey take less damage in the first place. Its a very Vanguard feel. The minmatar and gallente versions also have bonuses for combat when out of bastion for regular drones - this adds to their flexibility and operability different from the Amarr and Caldari. |

Justin Cody
Tri-gun Meet The Bandits.
276
|
Posted - 2015.06.12 02:19:12 -
[9] - Quote
Zan Shiro wrote:Justin Cody wrote:This is far less than a carrier so I feel it appropriate to allow SOME dps while it is unable to be helped by the larger fleet. The reason I chose Bastion as a thing to continue with is because I like the mechanic. I like the idea that one can get big bonuses but at a big risk as well. I get this. What I am wondering how this fills a gap. Its not prepping for carriers in any way over a current BS imo. Lacking anything to "prepare" for caps this becomes I want a ship to own in empire idea really. Want to prep for caps....train them on sisi is my suggestion if not comfortable running them on the real server at first. it to me is just a really tanky drone boat. Which is not really needed. One of the bene;s of current drone BS's is well they can tank already. Rattlers main claim to fame is it can slap on one hell of a tank. Even with plain ole t2 fittings. Or a tanky logi boat. In empire. Where even if the other side is honorable enough to not use neut logi, this beast will be something hard to kill. Where once we cut through all the bullcrap...we know empire dec bears tend to pick easy targets usually. If a corp decced fights back for a change but can't get the N+1 to pop the basi backing up a dec crew fleet.....how the hell is it going to get the N+1 to pop a "triaged" baby carrier, or a few of them. Bigger question is should empire even become a N+1 fest to counter baby carriers. We can argue it was cap and super proliferation that ruined some of the fun aspects to 0.0. I am a paradox here....I am very cap capable, Even bothered to run t2 siege and triage. I also, oddly enough, am also in the cap and super blobs must burn crowd lol. Not concerned about high slots, run reppers on a bs. This can be done already. Been a while since I flew scorpions in combat. last I did it was pre-tiericide when it had 2 ulility slots. Here is what my utilities were, armour and hull rr. 1 cap injection mixed in with ecm for recharge. And....many was the time people were almost as happy I was there for ghetto RR as well as jamming. Here we can argue what "effective" repping is. Me I saw first hand being the only hull repper in the crew and quite a few people needing hull topped...I didn't need bonuses to be effective. When your choice is being in deep space, far from home and your hull close to if not smoking....a lone hull repper on a scorpion is a very much loved.
Its supposed to be hard to kill for 1 - it does prepare you interms of skill requirements and multi-tasking for a carrier since you don't get outside support in triage. You won't be fielding huge fleets of these any mroet han you see large nestor fleets in high sec so your complaint doesn't register.
No one is stopping you from fitting a hull rep...in fact the gallente one gets a bonus to remote hull repairs. RR bs as a thing is dead thanks to guardians and t1 cruiser logi. Trying to argue my points in this thread is aggravating because everyone takes it as an occasion to crap on a thread and post their stupid anecdotes rather than look at the current game meta. Talking about pre-tiericide stuff is just a non-sequitur. Go back...re-think your points and try to be cogent. |
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